Hint
The lightbulb makes one arrow with a clear path glow for a few seconds. It shows what to tap, not what to think.
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Under the hoodArrow Flow is built around a single idea you can learn in ten seconds and enjoy for a hundred levels.
The board is a lattice of dots. Bent arrow pieces sit on those dots, and together they trace a silhouette. Each arrow has one head and it only ever moves the way the head points.
Pieces bend, so an arrow can look like it points one way while its head says another. Always follow the head.
Three arrows, each pointing to an open edge. Tap any of them.
No filler boards and no repeats. Every level is its own silhouette, ordered from chunky and simple to thin and tricky.
| Category | Levels | Examples |
|---|---|---|
| Objects | 40 | Hammer, anchor, guitar, crown, hourglass |
| Animals | 22 | Kangaroo, llama, fox, elephant |
| Sea life | 13 | Sea turtle, seahorse, whale, octopus |
| Birds | 12 | Flamingo, ostrich, hawk, swan |
| Insects | 6 | Dragonfly, ant, spider, butterfly |
| Reptiles | 4 | Cobra, turtle, lizard, snake |
| Dinosaurs | 3 | Parasaurolophus, sauropod, T-Rex |
Arrow Flow starts on the Hard tier, and the boards only get denser from there. The deeper the blocking chains, the more you have to plan the order.

100–214 arrows. Starts with the Hammer, ends with the Turtle.

222–303 arrows. Duck to Palm Tree.

307–346 arrows. Cat to Dolphin.

348–438 arrows. Poodle to the Hourglass finale.
The lightbulb makes one arrow with a clear path glow for a few seconds. It shows what to tap, not what to think.
Clear a board with all 3 hearts for 3 stars. Replays never lower the stars you already earned.
Each win pays gems, and the win screen counts them up so you can enjoy it.
A weekly check-in strip and a gold streak badge reward you for dropping by.
Pinch up to 3× and drag the board to reach tiny arrows on the big levels.
Sound, music and haptics each have their own switch, and you can pause any time.
The whole game lives on a deep indigo-black canvas, with thin cyan and pink arrows that glow like neon tubes. Hearts, gems, stars and badges are glossy 3D enamel that pops against the dark.
When the last arrow leaves, the dots fill in and the finished picture lights up in a blue-to-pink gradient. That moment is the whole game.
